A24.
This is part of the #Dungeon23 challenge in which you make one room to a dungeon every day for a year. In an effort to link my memories to the creation, I am also writing a personal journal entry with each room that may or may not be related.
You don’t have to read that part.
A24.
Like A23, this room is locked. The door is brand new.
If you listen you can hear the grumbling and moans of a small creature. If you try to contact it through the door, you’ll hear a raspy, squeaky voice.
It’s another prisoner. But this time it’s a Goblin named Nurblik.
The room is filled with more broken remains of a barracks. The goblin is strapped to a flat board that is hung upside down from the ceiling. His eyes are bulging and blood shot.
Nurblik
Nurblik belongs to a faction of goblins who have taken over the next floor down of Kik’ina Kir. They used to own the whole place, but the Necromancer Zoltux drove them down with Trogdars and undead monsters.
The two factions have stopped fighting for now, but this tentative peace is on the verge of collapsing. Nurblik was sent up here to learn more about Zoltux’s weaknesses, maybe even discover some power that the goblins could steal to use against him.
Unfortunately he was caught. Zoltux wants to use him as a bargaining chip to get more of Kik’ina Kir to himself. Nurblik is the son of the goblin chieftain.
Nurblik will ask for your help and will lead you to another way down to the lower floors, found in room A31.
1/24/23
And now we’re cooking with some faction stuff. Necromancer vs. Goblins.
We’re also closing in on the final week for this level. Kind of excited to see what February brings.
Speaking of February, we’re closing on the house sooner than anticipated so updates to this may get spotty, but I hope to get something in each day. It may be terribly rushed and lacking much thought, but hey, I’m making 365 of these - there are bound to be some ground outs.
Baseball references.
I’ve been also thinking about making a recap of each level, all cleaned up (possibly a pdf for patrons). So far I’ve kept it “system neutral”, by not including any stats. And even though I’m playing with creating my own house system, I’m thinking of using Into the Odd as my system of choice with this.
I don’t really have a reason to, as I don’t plan on making this into some sort of product, but I kinda feel like I should have some kind of system to reference. I thought about Old School Essentials and Dungeon Crawl Classics, but I feel like Into the Odd is the easiest for me to stat, and is less fiddly in general. I’m certainly approaching this entire endeavor with minimal fiddly in mind. The more fiddly it gets the less inclined I am to finish it, I reckon.
Fiddly.
See you tomorrow.
-Jae
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